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Since the launch of raids yesterday, many thousands of players have taken on the Chambers of Xeric. Having watched many of these attempts and having listened to all of the feedback coming our way, we’ve now made a few tweaks to raids.
Changes to Skilling
Speeding up and simplifying skilling
Farming within raids has proven to be a bit more time consuming than we would’ve liked it to be. To address this, a couple of small changes have been made:
The number of herbs yielded farming patches in raids now scales based on party size.
Picking herbs with a full inventory is now possible. The herbs picked are placed straight onto the ground if your inventory is full.
In addition to these changes, we will also be adding a second farming patch to each food room in order to speed up how quickly you can stock up on herbs. These additional farming patches will be added with a future game update.
All fishing spots within raids can now produce any type of fish. The type of fish received is based on your Fishing level.
Previously, only the highest tier of bat which your party is able to catch would spawn within a raid. This has now been changed so that lower tier bats will also spawn, and the number of bat spawns has been increased.
Dynamic Scaling Tweak
Giving larger parties a fairer chance
For the most part, the dynamic scaling of the Chambers has been working great. However we’re seeing large parties face a challenge that doesn’t quite line up with their group size. Bosses are proving a little too tough and in order to make it fairer for those wishing to play in a large group, we’ll be making some tweaks to the scaling. While we aren’t keen to reveal precise details of this scaling, bosses will now be more manageable for those in a larger group.
Tekton & Ice Demon will prove a little more dangerous
We’ve been enjoying watching players face the challenges contained within the Chambers of Xeric. However Tekton & the Ice Demon weren’t quite pulling their weight when it came to massacring players, so we’re increasing their offensive capabilities in order for them to put up more of a fight. This is an entirely offensive boost, so be on guard when you take on these bosses new capabilities.
Raids storage chests
Party storage throughout a raid dungeon
Inventory management has been one of the obstacles many players have been running into within raids. With a number of rooms requiring a lot of available inventory space, too often teams are forced to drop large numbers of items in order to complete them.
To help with this problem, in an upcoming game update we will be releasing party storage chests. These are chests which can be constructed in food rooms, thieving chest rooms, the Ice Demon room and the room found at the end of a floor.
They can be used by your party to store raids specific and whitelisted items.
There will be three tiers of chest available:
Tier 1 – 30 Construction requirement – stores up to 250 items.
Tier 2 – 60 Construction requirement – stores up to 500 items.
Tier 3 – 90 Construction requirement – stores up to 1000 items.
Constructing one of these chests will require a new type of plank dropped by monsters within a raid, and a hammer.
Ironmen will be able to deposit into storage chests but will not be able to withdraw anything.
Chambers of Xeric teleport
A slightly quicker way of getting to the Chambers for avid raiders
To help you get back to the Chambers of Xeric a bit quicker, in an upcoming game update we will be adding a new, untradeable enchantment reward to raids.
This enchantment will allow you to unlock a Chambers of Xeric teleport on the Xeric’s talisman. Once this teleport is unlocked, you will always have the ability to use it.
The Kodai wand reward is going to be replaced by the Kodai enchantment
In order to keep in line with what was described in the original developer blog, the Kodai wand is going to be replaced with a Kodai enchantment next week’s game update.
The Kodai enchantment would then be used on a master wand, consuming the master wand and creating the Kodai wand.